There are few video game skills as memorable as Max Payne’s bullet time. The trick brought the thrill of 1999’s The Matrix to video games, letting players slow down time and send Max flying through ...
Liam Gaughan is a film and TV writer at Collider. He has been writing film reviews and news coverage for ten years. Between relentlessly adding new titles to his watchlist and attending as many ...
DNEG used a combination of volumetric capture, underwater footage, and stereo rigging for the return of Bullet Time. The biggest VFX decision on “The Matrix Resurrections,” of course, was how to ...
GameSpot may get a commission from retail offers. Given the virtual nature of the Matrix in the Matrix motion pictures, it almost seems natural that someone is creating an online role-playing game ...