Although VR has been around for decades, the technology has only been explored seriously in the past few years. Most of this work has focused on experiential design, such as gaming and immersive ...
Creating a VR that truly immerses the user is no easy feat. To pull this off correctly requires a careful blend of graphics, animations, audio, and haptics that work together in deliberate concert to ...
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion.
Spatial Design, Breaking the 2D Paradigm,' a new book by Dominique Wu, puts forth design principles for spatial computing, XR, and AI-driven immersive experiences.
In a lot of ways, designing in virtual reality is just like designing in real life. Certain rules must be followed to ensure that people have an enjoyable experience. In the physical world, this might ...
The world's largest VR headset manufacturer Goertek and other companies are anticipating at CES 2026 how thin and light VR ...
The design firm Nonobject spent an entire year and thousands of hours on its latest project. It built hundreds of prototypes. And it billed zero dollars for it. What could possess a design firm to ...
Editor’s note: Tadhg Kelly is a games industry analyst, design consultant and the creator of leading blog What Games Are. He is currently writing a book called Core Game Design. You can follow him on ...
Modus VR is adding more than 20 popular Crestron products to the Modus VR product library as an initial offering. The solutions span enterprise, unified communications, and residential market segments ...
Modus VR today announces their latest upgrade with the addition of new conference technology objects, features and partners that “specifically address the space planning needs of enterprise technology ...
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