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  1. Unity - Scripting API: Random.Range

    Random.Range(10, 0) returns a value between 1 and 10 because 10 becomes an inclusive maximum and 0 becomes an exclusive minimum. There is a float overload of this function that operates slightly …

  2. Mastering Unity's Random.Range: A Comprehensive Guide

    Unity's Random.Range function is a cornerstone for generating random numbers, essential for procedural content generation, game logic, and more. This article delves into the intricacies of this …

  3. How to use random values in Unity (with examples)

    Sep 27, 2021 · The Random Range function is available in two versions, which will return either a random float value or a random integer, depending on the type of values that are passed into it.

  4. Random.Range () doesn't work - Unity Engine - Unity Discussions

    May 7, 2025 · System timers are not thread safe and so Random.Range won’t work. You could use Invoke or InvokeRepeating instead.

  5. Master Unity Random Range: The Ultimate Guide for Game Devs [2024]

    The unity random range functionality offers a powerful set of tools to introduce variety and unpredictability into your game. This guide provides a comprehensive breakdown of how to …

  6. Random.Range - unity.huh.how

    Unity, huh, how? Random.Range # Range with int is [minInclusive..maxExclusive). The upper bound isn't included in the results.

  7. unity - The Random.Range function isn't activating when I call it. How ...

    Aug 18, 2023 · To use Unity's integrated random methods, you should include the UnityEngine namespace in your C# script. This allows you to access Unity's Random class and its Range method …

  8. Unity Random Range: Mastering Random Number Generation

    Understanding Unity's Random.Range function is crucial for generating random numbers within specific bounds in your game development projects. This function is versatile, but its subtle differences …

  9. Unity - Scripting API: Random.Range

    Description Returns a random float within [minInclusive..maxInclusive] (range is inclusive). If minInclusive is greater than maxInclusive, then the numbers are automatically swapped. Important: …

  10. Unity Script Reference – Random.Range - Rbcafe

    Returns a random integer number between min [inclusive] and max [exclusive] (Read Only). If max equals min, min will be returned. The returned value will never be max unless min equals max.